Interface: PhysicsEffect
Hierarchy
-
↳
PhysicsEffect
Properties
angularDamping
• angularDamping: number
angularVelocity
• angularVelocity: number
bounciness
• bounciness: number
collisionGroup
• collisionGroup: number
density
• density: number
endcontact
• endcontact: "endcontact"
fixedRotation
• fixedRotation: boolean
forceAngle
• forceAngle: number
forceStrength
• forceStrength: number
friction
• friction: number
gravityScale
• gravityScale: number
highSpeedDynamicCollisions
• highSpeedDynamicCollisions: boolean
id
• Readonly
id: number
Every Effect is assigned a unique numerical id that cannot be changed.
Inherited from
impulseAngle
• impulseAngle: number
impulseOffsetX
• impulseOffsetX: number
impulseOffsetY
• impulseOffsetY: number
impulseStrength
• impulseStrength: number
impulseStrengthX
• impulseStrengthX: number
impulseStrengthY
• impulseStrengthY: number
linearDamping
• linearDamping: number
linearVelocityAngle
• linearVelocityAngle: number
linearVelocityStrength
• linearVelocityStrength: number
linearVelocityX
• linearVelocityX: number
linearVelocityY
• linearVelocityY: number
mass
• Readonly
mass: number
physicsType
• physicsType: "none"
| "dynamic"
| "static"
| "kinematic"
rotationForce
• rotationForce: number
rotationImpulse
• rotationImpulse: number
sensor
• sensor: boolean
shape
• shape: "box"
| "circle"
shapeSize
• shapeSize: number
Events
begincontact
• begincontact: "begincontact"